
Render a sequence of frames interactively.When you are satisfied with the results, render the final images.To visualize scene adjustments interactively while software rendering, see.To visualize lighting, shadows and other changes to your scene in real-time, see.To visualize your textures, bump maps and materials as you adjust your shader network, see.Test render your scene iteratively to visualize the changes you make to materials, textures, lights, cameras, and objects.Divide your scene into render layers using the render setup system (optional).Image Based Lighting support, including a state of the art physical sky. Features Seamless integration with Maya shapes, cameras, lights and shaders. MtoA is now shipping with the Arnold 5.0 core. For example, you may want to use lower quality settings for preview rendering, and higher quality settings for the final rendered images. Arnold for Maya (or MtoA) provides a bridge to the Arnold renderer from within Maya’s standard interface. Resolution of your rendered images, as well as adjust the Render Settings window, and adjust the scene settings for the renderer you selected. For detailed information about each of Maya’s renderers, see.The following workflow outlines the typical steps. Once you have completed shading and texturing objects, adding lights, and adding renderable cameras to your scene, you can render your scene. Rendering is an iterative process in which you tweak lights, textures, and cameras adjust various scene and object settings visualize your changes then, when you are satisfied with the results, render your final images. The exact workflow steps and the order in which you perform them vary.
